WebAccording to How Long To Beat the main story of Genshin Impact currently takes around 47 hours to beat. The split shown on the website suggests that Mondstadt’s quests take … WebWith the Genshin Impact 3.0 to 3.2 updates running for five weeks before the subsequent one launches, the developer has no confirmation if it resumes to six weeks when the 3.3 update releases. However, since this particular update will release on 7th December 2024, the Genshin Impact 3.4 update may arrive in late January 2024 should it revert ...
Everything we know about Genshin Impact 3.4 - PCGamer
WebMar 31, 2024 · 3.3 Event Calendar & Timeline for Genshin Impact. Check the things to do daily, during 3.5, event calendar, timeline, flowchart, banner schedules, update schedule and more! ... 226 days ago Report. Anonymous 3. Please add checkin to the app to get dail rewards too. 238 days ago ... WebDec 26, 2024 · The release date and time for the first phase of Genshin Impact 3.4 will be the same regardless of the players' region. The countdown below will help calculate the … theoretical games
Primogems Calculation for Version 3.4 Genshin …
WebApr 12, 2024 · Version 3.0 Phase 1 Banner with Tighnari Zhongli's banner rerun was released on August 24, 2024. The banner lasted until September 9, 2024 in Version 3.0. There is currently no way to get Zhongli. Zhongli ran alongside Tighnari's banner in the first phase, so you can choose which banner you wish to pull for the new character, Collei! WebJan 4, 2024 · The Genshin Impact 3.4 livestream is on Friday, 6th January at 7am (UTC-5) on the official Genshin Impact Twitch channel. In other timezones, the Genshin Impact 3.4 … WebJan 9, 2024 · Another of the planned mini-games for Genshin Impact 3.4’s Lantern Rite is the coin-collecting parkour “Radiant Sparks.” Players will have to use skills to collect as many coins as they can during the time limit. Similarly, on the sea, the “Floating Lanterns Mystique” mini-game also has players collecting coins while avoiding obstacles such as whirlpools. theoretical gaming